RegistrationMixcraft Main Window ReferenceLoading and Saving ProjectsMixcraft Audio Signal FlowMIDI BasicsMixing Down to Audio and Video FilesRendering VideosBurning Audio CDsMarkersUsing Virtual InstrumentsPlug-In ManagerRewireUsing Natively Supported Hardware ControllersUsing Generic MIDI Controllers and Control SurfacesThe Mixcraft 10 Controller Script APIMusical Typing Keyboard (MTK)PreferencesMain Window MenusHotkeysCursorsTroubleshootingGlossaryAppendix 1: Using Melodyne for Basic Vocal TuningAppendix 2: Backing up Mixcraft Projects and DataAppendix 3: Nifty Uses for Output Bus TracksAppendix 4: Transmitting MIDI Clock/Sync to External DevicesAppendix 5: Freesound.org Creative Commons License TermsAppendix 6: Natively Supported Hardware ControllersAppendix 7: Copyrights and Trademarks

AUDIO TRACK

Audio tracks are used to record and play back audio. Audio clips can be recorded by the user or loaded from pre-existing libraries (such as Mixcraft’s super-duper library of samples, loops, and sound effects). Head on over to the Audio Clips section for more information.


AUDIO TRACK HEADER

TRACK NUMBER

All tracks in a Mixcraft project are numbered, starting at 1 at the top track, and increasing up as tracks are added below. Note that track numbering always stays constant - that is, track numbers increment from 1 upward no matter how tracks are arranged or moved. (Track numbers aren't "attached" to specific tracks.)

TRACK NAME

Every track has a name. Default names are generally the type of track (Audio, Video, etc.), or in the case of Virtual Instrument tracks, the name of the virtual instrument. Tracks can be renamed at any time by double-clicking and typing a new name, and either clicking outside the naming field, or thwacking the [RETURN] or [ENTER] key.

PAN

The track’s pan control is the small horizontal slider to the left of the track volume control. Adjust the pan control by clicking and dragging it to the left or right. Pan is adjustable from 100% left to 100% right. The pan controls default to the center position - this means that the sound is equally balanced between the left and right channels. Track panning can also be set in the main window drop-down menu Track>Properties>Set Pan>Set Exact Value … This menu is also accessible by right-clicking a track.

Tip: For finer and more accurate pan adjustment, hold down [ALT], [SHIFT], or [CTRL] while dragging the pan slider.

LEVEL CONTROL & METER

Track volume is adjusted by the horizontal slider with a built-in level meter. Click down on the slider and move it left or right to decrease or increase volume. Volume can be set from 0% to 200% (-Inf dB to +6 dB).

To set an exact track volume, choose Track>Properties>Set Volume>Set Exact Value… from the Main Window drop-down menu and enter the desired volume. This can also be accessed by right-clicking on the track.

Tip: Hold down [ALT], [SHIFT], or [CTRL] and click-drag the slider for finer and more accurate adjustment.

The horizontal volume fader contains an integrated level meter. In standard playback mode, this displays the output level as the track plays. If the track is in record arm mode (The arm button will be red), the meter functions as an input level meter.

INSERT EFFECTS - ADD/ENABLE/DISABLE

The track effects slots make it easy to load and access insert effects without opening the Effects List window - effects can be added by simple clicking the + sign and choosing an effect. Effects can also be enabled and disabled by clicking the "power" switch on the left side of the button.

If you don't see the track effects slots, their visibility can be toggled by clicking Track>Show Effects On Tracks, right-clicking on the track header and choosing Show Effects On Tracks, or by hovering over the right edge of a track header - the mouse pointer will turn into double-horizontal arrows that can be dragged to the right.

For more information about using effects, check out the cleverly named Using Effects section.

ARM BUTTON AND AUDIO INPUTS MENU (DOWNWARD ARROW)

Clicking the Arm button readies a track for recording. (the button turns bright red). If nothing else is armed, the currently selected track is automatically be armed for the duration of the recording. More than one track can be armed for simultaneously recording to multiple audio tracks.

Clicking the downward arrow to the right of the Arm button opens the Audio Inputs menu where record input parameters are specified:

  • Menu Persist Switch
    The blue horizontal slider at the top-right of the menu enables persistent menus. When enabled, the right-click menu stays open while multiple functions and options are selected; to close the right-click window, simply click anywhere outside of it.

    If the Menu Persist slider is disabled, the right-click window automatically closes when a single action or option is selected.

  • Audio Device Selection Popup Menu
    Click in the top box in the Audio Inputs Menu to select the hardware audio device input for recording. You’ll see a list of all available inputs from the connected audio device(s).

    • Inputs Select
    If you’re recording a mono signal, click the sound device followed by Left or Right depending on where you’ve plugged into your device. If you’re recording in stereo with left and right inputs, select Stereo. Pay close attention to this setting, because it’s easy to unnecessarily record mono input sources (e.g., lead vocals, bass guitar, etc.) as a stereo file if you’ve set this incorrectly. It won’t hurt anything, but you’ll unnecessarily use twice as much hard drive space.

    After selecting the input, feed some audio to the input to verify that the correct input was chosen. You should see the meters moving onscreen in the recording track.

  • Recording Mode
    The Takes, Overdub, and Replace buttons define how Mixcraft handles recorded audio, specifically, when audio clips already exist in the location you're recording to. Please see Recording Mode in the Recording Audio Tracks section for full information on how these work.

  • Monitor Track
    Enables software monitoring. Software monitoring allows performers to hear incoming audio, mixed with existing project audio during recording. For full information, please see Software Monitoring in the Recording Audio Tracks section.

  • Guitar Tuner
    Enables or disables the tracks's guitar tuner function (see Guitar Tuner section below).

  • Arm For Performance Panel
    This readies Performance Panel slots for direct recording (instead of the main clip grid). For full information, please see the Performance Panel section.

  • Arm Track For Recording
    Enables track arming (see Arm Button section above).

FX LIST

Click the fx button to open the Effect List window. Here effects can and presets can be selected.

OPEN AUTOMATION LANE (SQUIGGLY LINE ICON)

Opens a track automation lane for the track directly beneath the main track. This defaults to Track Volume. For full information on using track automation, see the Automation and Controller Mapping section.

SOLO

To hear a single track’s audio, click the Solo button. Multiple tracks may be soloed. For example, to hear how the bass and guitar sound together without drums, solo the bass and guitar tracks. Once soloed, the track’s solo button turns blue and all other tracks turn gray with diagonal lines. If multiple tracks are selected, all selected tracks are soloed simultaneously.

The currently selected track can also be soloed using the shortcut [CTRL]+L, or by right-clicking the track and selecting Properties>Solo.

If multiple tracks are soloed, [CTRL]-clicking a non-soloed track disables solo on all other tracks and soloes the clicked track. If multiple tracks are soloed and one of them is [CTRL]-clicked, solo is disabled for all tracks.

MUTE

Tracks can be temporarily silenced by clicking the track Mute button. The button turns blue, and all clips on the track turn gray with diagonal lines. Tracks may also be muted using the shortcut [CTRL]+M, or by right-clicking the track and selecting Properties>Mute. If multiple tracks are selected, all selected tracks are muted simultaneously.

If multiple tracks are muted, [CTRL]-clicking an unmuted track unmutes all others and mutes the clicked track (sort of a mute “solo” function). If multiple tracks are muted and one of them is [CTRL]-clicked, all are unmuted.


Mute and Solo Button [CTRL] + Click Shortcuts

If multiple tracks are soloed or muted, you can unsolo or unmute all tracks in project by [CTRL] + clicking on a solo or mute button. Multiple tracks cannot be Han Soloed.


SOFTWARE MONITORING (SPEAKER ICON)

Enables software monitoring. Software monitoring allows performers to hear incoming audio, mixed with existing project audio during recording. For full information, please see Software Monitoring in the Recording Audio Tracks section.

GUITAR TUNER (TUNING FORK ICON)

Each audio track features a built-in tuner. Though we refer to it as a “guitar tuner,” it will work with any monophonic instrument signal (i.e., one-note-at-a-time). Those of you using drifty, old analog synthesizers should find it quite handy.

To toggle the tuner on or off, simply click the tuning fork icon. The tuning fork icon turns blue, and the track’s volume slider/level meter turns into a display for the tuner. When the tuner detects an audio signal, it displays the closest note. When the signal is in tune, the “tuning cursor” appears in the middle and highlight in white.

The tuner can also be turned on or off by right-clicking on the track and selecting Guitar Tuner or clicking the main window menu Track>Guitar Tuner.

TRACK IMAGE

Each track can have its own image beneath the track name for personalization as well as organization. Choose from Mixcraft’s included images or import your own.

To change the track image, double-click an existing track image or hover over the track image and click the pop-up button. You can also select Track>Properties>Choose Image… in the main window drop-down menus, or right-click on a track and select Properties>Choose Image...

The Choose A Track Image window opens:

To use an existing image, select one and click OK. To use a custom image, click Add My Own Image File..., navigate to the image to be added, select the desired image, and click Open. The image replaces the existing track image and is added to the list of thumbnail images.

JPG, BMP, PNG, and GIF formats are supported, and custom images are permanently added to the track image library for use in future projects.

TRACK COLOR

Track colors can be individually set by selecting Track>Properties>Track Color in the main window drop-down menus, by right-clicking a track and choosing from the color palette, or by clicking directly on the vertical color bar at the far left of the track. This affects the track’s highlight color and all clips on the track.